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May/June 2005 |
International Journal of
in association with the The Society for Modelling and Simulation - |
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Q H Mehdi Editorial Board & Aims Previous issues: ISSN 1477-2043 The Editors, The |
Contents Editorial
Papers (in PDF format) Full papers Download by password. Please complete registration form
to access papers. Review
Paper MHICS:
A motional Architecture of Action Selection for Non-player Characters in
Dynamic Environments Gabriel ROBERT and
Agnès GUILLOT ..………………………………….
. 1 - 12
Regular
Papers P. Baille-de
Byl .................................................................................................. 13 - 24 [Abstract] Fast
Decompression of Textures using Vector Quantisation and Wavelet Decomposition Stephen J. McGlinchey ………………………………………………………. 25
- 34 [Abstract] Crowd Modelling for Military
Simulations Using Game Technology Frederic D. McKenzie et al ……………………………………….
………… 35 -
54 [Abstract] Reinforcement learning and
genetic Programming for Motion Acquisition Adam Szarowicz,
Jaroslaw Francik, and Ewa Lach …………………………… 55 -
66 [Abstract] Species
Diversity in Evolution of Game Tactics Paulo
Calado, Joao Pedro Neto and Helder Coelho ………………………………
67 - 70 [Abstract] Games News: Review
of GAIDE 2004 International Conference on Computer Games: AI, Design and
Education, Forthcoming
Conferences: CGAMES 2005 November,
Angouleme France IJIGS Special Issue: SAGE Simulation and
Gaming Environments for Learning, December 2005 |